Workshops @ FDG2011 (to be held on June 28th, 2011)
- Evaluating Player
Experience in Games
Licia Calvi, NHTV
Lennart Nacke, University of Saskatchewan
Anders Drachen, Copenhagen Business School
This workshop focuses on analyzing quantitative and qualitative methods for evaluating player experience in games. This includes psycho-physiological measures, as well as the use of quantitative game metrics to supplement user experience methods. The ultimate goal is to clarify the relationship between user experience and game design.
- Procedural Content for
Computer Games
Joris Dormans, Amsterdam University of Applied Sciences
Michael Mateas, University of California, Santa Cruz
Ian Parberry, University of North Texas
Gillian Smith, University of California, Santa Cruz
Julian Togelius, ITU Copenhagen
Jim Whitehead, University of California, Santa Cruz
R. Michael Young, North Carolina State University
This workshop focuses on advancing the state of the art in computational techniques for creating content for computer games. It will bring together researchers to present and discuss novel research results in procedural content generation.
- Video Game
Accessibility:
Extreme Interaction Design
Eelke Folmer, University of Nevada
Sri Kurniawan, UC Santa Cruz
Lennart Nacke, University of Saskatchewan
Players with disabilities could benefit from the social, educational and health opportunities offered by video games. Exploring access solutions for the most extreme" players opens the opportunity for discovering interaction solutions that may beneficial for any user. This workshop aims at building an active research community in this emerging field.